The Room creators are releasing Ghost Town, a spooky puzzle thriller, on PSVR2 in early December

The Room creators are releasing Ghost Town, a spooky puzzle thriller, on PSVR2 in early December

Okay, let's talk VR. Specifically, let's talk about the PSVR2, because, well, it's the one I have hooked up to my PlayStation right now. And here's the thing: I've been waiting for a game to really make me feel like I needed this headset. A game that justifies the expense, the occasional tangled cords, and the weird looks from my cat. I think I found it. Or, rather, I think it will find me in early December.

The creators of The Room – you know, those fiendishly clever puzzle games that make you feel like a genius (even though you probably just brute-forced half the solutions) – are releasing Ghost Town on PSVR2. A spooky puzzle thriller? Yes, please! I’m already sold. And I haven't even told you the best part.

Why Ghost Town Could Be the PSVR2's Killer App

Look, there are some great PSVR2 games. Don't get me wrong. But a lot of them feel... well, like VR tech demos. They show off the cool features, the haptics, the improved visuals, but they sometimes lack that spark, that compelling gameplay loop that keeps you coming back for more. Escape Room games (that's what The Room games are about) are interesting because they always deliver interesting stories and puzzles. The potential for VR horror is incredible because of the immersion. And puzzle games are perfect for VR because of the immersion.

Ghost Town, though? This has the potential to be different. The Room games are all about atmosphere, intricate puzzles, and a creeping sense of unease. Translate that into VR, and you've got a recipe for something truly special. Imagine being trapped in a haunted, decaying town, the PSVR2 headset strapped on, the haptic feedback mimicking the feeling of cold, clammy hands reaching out from the shadows... Okay, maybe I'm getting a little carried away. But you get the idea.

I've got to admit, this part fascinates me – the way VR can amplify emotions. A jump scare in a flat-screen game is one thing, but a jump scare when you're inside the game? That's a whole different level of pants-wetting terror.

But there's something even more interesting here. Actually, it’s the puzzle aspects. The Room games aren't just about jump scares; they're about slow-burn dread, about solving intricate puzzles that unlock secrets and reveal the story piece by piece. And that's where I think Ghost Town will really shine.

What Makes a Great VR Puzzle Game?

Think about it this way: a good VR puzzle game needs to take advantage of the medium. It's not enough to just port a traditional puzzle game into VR. You need to design puzzles that are inherently spatial, that require you to physically interact with the environment. You need to use the haptics to create a sense of touch, of texture, of weight.

And you need to make the player feel like they're actually there, in the game world. That's where the immersion comes in. I remember when I first tried the PSVR2, and I was blown away by the sense of presence. It felt like I was actually standing in the environments of the game.

The frustrating thing about some VR puzzle games is that they don't fully utilize the potential of the medium. They rely on tired tropes, on puzzles that could just as easily be solved on a flat screen. But the Room developers have a knack for crafting puzzles that are both challenging and rewarding, that make you feel like you've actually accomplished something when you solve them.

The PSVR2's Future is Looking Brighter

Look, the PSVR2 has had a bit of a rocky start. There's no denying it. The price point is high, and the game library is still relatively small. But with games like Ghost Town on the horizon, I think the future is looking brighter. The potential for VR gaming is enormous, and the PSVR2 is the best way to experience it on a console. As highlighted in Wikipedia's page on VR Headsets, the technologies are always improving.

So, is Ghost Town going to be the PSVR2's killer app? Only time will tell. But I'm cautiously optimistic. I think it has the potential to be something truly special, something that finally justifies the hype around VR gaming. And if it does, well, I'll be the first one in line (or, more likely, the first one downloading it from the PlayStation Store).

And, by the way, if you're on the fence about getting a PSVR2, maybe wait until after Ghost Town is released. Because if it's as good as I think it's going to be, it might just change your mind. Now, if you'll excuse me, I'm going to go pre-order it. I don't want to miss out on the chance to be scared witless in virtual reality.

I keep coming back to this point because it's crucial: VR needs games that are more than just tech demos. It needs experiences that are compelling, that are immersive, and that are, above all, fun.

FAQ: Ghost Town and PSVR2

Will Ghost Town be available on other VR platforms?

At this time, Ghost Town has only been announced for PSVR2. While there's always a chance it could come to other platforms in the future, there are no current plans to release it elsewhere. So, if you're itching to explore this spooky town, a PSVR2 headset is what you'll need.

How scary is Ghost Town expected to be?

Given the track record of The Room creators and the immersive nature of VR, expect a pretty intense experience. It's likely to rely more on psychological horror and unsettling atmosphere than cheap jump scares, but be prepared for some tense moments. I'd recommend playing with the lights on – unless you're feeling particularly brave (or foolish!).

Is the PSVR2 worth buying just for Ghost Town?

That's a tough question! The PSVR2 is a significant investment, so it's worth considering the other games available and your general interest in VR. However, if you're a huge fan of puzzle games, horror, or immersive experiences, and Ghost Town delivers on its potential, it could very well be worth the price of admission. Think of it as buying a ticket to a particularly terrifying virtual theme park.

What if I get motion sick in VR?

Motion sickness is a common concern with VR, but there are ways to mitigate it. Start with short play sessions, use comfort settings in the game (like teleportation movement), and make sure you have good ventilation. Some people also find that taking ginger supplements or using motion sickness bands can help. But if you do feel ill, take a break! Pushing through it will only make things worse. And the good news is, many people find they adapt to VR over time.